Fly Vanilla Liquidbounce

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By LaVacheMilka 15 March 2019 14:29

Member · 99 comments

Give me the code of the vanilla fly on liquidbounce his for me understand the base thank you  in API script

Last edited by LaVacheMilka (15 March 2019 14:30)

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By Survi_G 15 March 2019 14:30

Member · 187 comments
var scriptName = "Vanilla Fly";
var scriptAuthor = "Senk Ju";
var scriptVersion = 1.0;

function FlyModule() {

    this.getName = function() {
        return "VanillaFly";
    }

    this.getDescription = function() {
        return "Vanilla Fly example."
    }

    this.getCategory = function() {
        return "Movement";
    }

    this.onUpdate = function() {
        mc.thePlayer.capabilities.isFlying = true;
    }

    this.onDisable = function() {
        mc.thePlayer.capabilities.isFlying = false;
    }
}

var flyModule = new FlyModule();
var flyModuleClient;

function onEnable() {
    flyModuleClient = moduleManager.registerModule(flyModule);
}

function onDisable() {
    moduleManager.unregisterModule(flyModuleClient);
}
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By Survi_G 15 March 2019 14:32

Member · 187 comments

You are also like me, you learn through examples, you can count on me.

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By LaVacheMilka 15 March 2019 15:00

Member · 99 comments
Survi_G wrote
var scriptName = "Vanilla Fly";
var scriptAuthor = "Senk Ju";
var scriptVersion = 1.0;

function FlyModule() {

    this.getName = function() {
        return "VanillaFly";
    }

    this.getDescription = function() {
        return "Vanilla Fly example."
    }

    this.getCategory = function() {
        return "Movement";
    }

    this.onUpdate = function() {
        mc.thePlayer.capabilities.isFlying = true;
    }

    this.onDisable = function() {
        mc.thePlayer.capabilities.isFlying = false;
    }
}

var flyModule = new FlyModule();
var flyModuleClient;

function onEnable() {
    flyModuleClient = moduleManager.registerModule(flyModule);
}

function onDisable() {
    moduleManager.unregisterModule(flyModuleClient);
}

sorry my I'm talking about the other vanilla fly on LiquidBounce the one where we can change its speed

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By icewormy3 15 March 2019 15:03

Member · 411 comments

You can do mc.thePlayer.LaVacheMilkaisTroll = true;

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By LaVacheMilka 15 March 2019 15:15

Member · 99 comments
icewormy3 wrote

You can do mc.thePlayer.LaVacheMilkaisTroll = true;

lol his not funny sad

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By icewormy3 15 March 2019 15:20

Member · 411 comments

but ur a troll

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By Survi_G 15 March 2019 15:21

Member · 187 comments

use mc.thePlayer.capabilities.setFlySpeed(5);

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By LaVacheMilka 15 March 2019 15:43

Member · 99 comments
Survi_G wrote

use mc.thePlayer.capabilities.setFlySpeed(5);

you did not understand I want a script Example of vanilla liquidbounce fly I do not speak Smooth Vanilla

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By Survi_G 15 March 2019 15:45

Member · 187 comments
LaVacheMilka wrote
Survi_G wrote

use mc.thePlayer.capabilities.setFlySpeed(5);

you did not understand I want a script Example of vanilla liquidbounce fly I do not speak Smooth Vanilla

idk v:

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By icewormy3 15 March 2019 16:17

Member · 411 comments
Survi_G wrote

idk v:

He's a troll

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By Survi_G 15 March 2019 16:22

Member · 187 comments
icewormy3 wrote
Survi_G wrote

idk v:

He's a troll

jaajjaj XD

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By LaVacheMilka 15 March 2019 16:30

Member · 99 comments
icewormy3 wrote
Survi_G wrote

idk v:

He's a troll

this and not a troll, I really want the Liquidbounce script code of the fly Smooth

I'm talking about the script code of this fly

http://image.noelshack.com/fichiers/201 … -56-57.png

Last edited by LaVacheMilka (15 March 2019 17:55)

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By icewormy3 15 March 2019 16:34

Member · 411 comments
LaVacheMilka wrote

this and not a troll, I really want the Liquidbounce script code of the fly Smooth

Yes It is a troll axomad

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By Shiv3R 16 March 2019 16:51

Member · 146 comments
Survi_G wrote

You are also like me, you learn through examples, you can count on me.

but you cant learn OwO

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By LaVacheMilka 16 March 2019 16:55

Member · 99 comments
Shiv3R wrote
Survi_G wrote

You are also like me, you learn through examples, you can count on me.

but you cant learn OwO

if anyone can give me an example of fly in the script, I could better understand

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By Sms_Gamer_3808 16 March 2019 18:38

Member · 235 comments
var scriptName = "§6§lWurst Mineplex §f§lFly"; 
var scriptVersion = 1.0; 
var scriptAuthor = "Soulplexis, idea from Wurst Client"; 

var mineplexFly = new MineplexFly();
var mineplexFlyClient;

function MineplexFly() {
	var ticks = 0;
    this.getName = function() {
        return "MineplexFly";
    };

    this.getDescription = function() {
        return "MAC fly";
    };

    this.getCategory = function() {
        return "Movement";
    };
	this.onEnable = function() {
		mc.thePlayer.jump();
		mc.thePlayer.onGround = true;
	}
	this.onUpdate = function() {
		if(mc.gameSettings.keyBindSneak.isKeyDown()) {
			mc.thePlayer.motionY = -0.5;
		}
	}

    this.onMotion = function() {
		if(ticks == 20) {
			ticks = 0;
		}
		ticks++;
    	if (mc.gameSettings.keyBindForward.isKeyDown() || mc.gameSettings.keyBindLeft.isKeyDown() || mc.gameSettings.keyBindRight.isKeyDown() || mc.gameSettings.keyBindBack.isKeyDown()) {
    	mc.timer.timerSpeed = 1.0;
    	mc.thePlayer.setSprinting(true);
    	mc.thePlayer.motionY = -0.025
    	mc.thePlayer.onGround = false;
    	} else {
    		mc.timer.timerSpeed = 1.0;
    		mc.thePlayer.motionY = -0.025;
    		mc.thePlayer.onGround = false;
    	}
		if(mc.gameSettings.keyBindJump.isKeyDown()) {
			if(ticks == 15) {
		mc.timer.timerSpeed = 1.0;
		commandManager.executeCommand(".vclip 8");
		mc.thePlayer.onGround = false;
		mc.timer.timerSpeed = 0.5;
		}
		}
	}
    this.onDisable = function() {
    	mc.timer.timerSpeed = 1.0;
    }
}

function onLoad() {
};

function onEnable() {
    mineplexFlyClient = moduleManager.registerModule(mineplexFly);
};

function onDisable() {
    moduleManager.unregisterModule(mineplexFlyClient);
};
var scriptName = "rewinsideFly";
var scriptAuthor = "By Survi_G";
var scriptVersion = 1.0;

 // Converts from degrees to radians.
 Math.radians = function(degrees) {
    return degrees * Math.PI / 180;
  };
   
  // Converts from radians to degrees.
  Math.degrees = function(radians) {
    return radians * 180 / Math.PI;
  };

function vClip(offset) {
    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
}

function hClip(offset) {
    var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
    mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
}

var client;

function rewinsideFly() {

    this.getName = function() {
        return "rewinsideFly";
    }

    this.getDescription = function() {
        return "stuff"
    }

    this.getCategory = function() {
        return "Movement";
    }

    this.onEnable = function() {}

    this.onUpdate = function() {
        mc.thePlayer.motionY = 0
        mc.thePlayer.onGround = true
    }

    this.onMotion = function() {
  
        
    }

    this.onDisable = function() {
    }
}

var rewinsideFly = new rewinsideFly();
var rewinsideFlyClient;

function onEnable() {
    rewinsideFlyClient = moduleManager.registerModule(rewinsideFly);
}

function onDisable() {
    moduleManager.unregisterModule(rewinsideFlyClient);
}
var scriptName = "Hypixel Fly"; 
var scriptVersion = 1.0; 
var scriptAuthor = "soulplexis"; 

var hypixelFly = new HypixelFly();
var hypixelFlyClient;

function HypixelFly() {
	var ticks = 0;
    this.getName = function() {
        return "HypixelFly";
    };

    this.getDescription = function() {
        return "Infinite fly bypass for Hypixel";
    };

    this.getCategory = function() {
        return "Movement";
    };

    this.onUpdate = function() {
        mc.thePlayer.motionY = 0.0;
        mc.thePlayer.setSprinting(true);
        mc.thePlayer.onGround = true;
        ticks++
        if(ticks == 2 || ticks == 4 || ticks == 6 || ticks == 8 || ticks == 10 || ticks == 12 || ticks == 14 || ticks == 16 || ticks == 18 || ticks == 20) {
        mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.00000000128, mc.thePlayer.posZ)
    } if(ticks == 20) {
    	ticks = 0;
    }
   }
    this.onDisable = function() {
    }
}

function onLoad() {
};

function onEnable() {
    hypixelFlyClient = moduleManager.registerModule(hypixelFly);
};

function onDisable() {
    moduleManager.unregisterModule(hypixelFlyClient);
};
var scriptName = "FlyCube";
var scriptAuthor = "By Survi_G";
var scriptVersion = 1.0;

 // Converts from degrees to radians.
 Math.radians = function(degrees) {
    return degrees * Math.PI / 180;
  };
   
  // Converts from radians to degrees.
  Math.degrees = function(radians) {
    return radians * 180 / Math.PI;
  };

function vClip(offset) {
    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
}

function hClip(offset) {
    var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
    mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
}

var client;

function FlyModule() {

    this.getName = function() {
        return "CubeFly";
    }

    this.getDescription = function() {
        return "Fly Cubecraft Insurance"
    }

    this.getCategory = function() {
        return "Movement";
    }

    this.onEnable = function() {
        if(mc.thePlayer.onGround) {
            mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.8, mc.thePlayer.posZ) 
        }
        

    }

    this.onUpdate = function() {
        mc.timer.timerSpeed = 0.40; //Here you can edit it to your liking.
        if(mc.thePlayer.ticksExisted % 2 == 0) {
            hClip(2.2) //Maximum 2.2!

        }


    }

    this.onMotion = function() {
  
        
    }

    this.onDisable = function() {
        mc.timer.timerSpeed = 1.0;
      

        
    }
}

var flyModule = new FlyModule();
var flyModuleClient;

function onEnable() {
    flyModuleClient = moduleManager.registerModule(flyModule);
}

function onDisable() {
    moduleManager.unregisterModule(flyModuleClient);
}

ਗਨੋਮ ਲਵੋ

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By LaVacheMilka 16 March 2019 20:41

Member · 99 comments
Sms_Gamer wrote
var scriptName = "§6§lWurst Mineplex §f§lFly"; 
var scriptVersion = 1.0; 
var scriptAuthor = "Soulplexis, idea from Wurst Client"; 

var mineplexFly = new MineplexFly();
var mineplexFlyClient;

function MineplexFly() {
	var ticks = 0;
    this.getName = function() {
        return "MineplexFly";
    };

    this.getDescription = function() {
        return "MAC fly";
    };

    this.getCategory = function() {
        return "Movement";
    };
	this.onEnable = function() {
		mc.thePlayer.jump();
		mc.thePlayer.onGround = true;
	}
	this.onUpdate = function() {
		if(mc.gameSettings.keyBindSneak.isKeyDown()) {
			mc.thePlayer.motionY = -0.5;
		}
	}

    this.onMotion = function() {
		if(ticks == 20) {
			ticks = 0;
		}
		ticks++;
    	if (mc.gameSettings.keyBindForward.isKeyDown() || mc.gameSettings.keyBindLeft.isKeyDown() || mc.gameSettings.keyBindRight.isKeyDown() || mc.gameSettings.keyBindBack.isKeyDown()) {
    	mc.timer.timerSpeed = 1.0;
    	mc.thePlayer.setSprinting(true);
    	mc.thePlayer.motionY = -0.025
    	mc.thePlayer.onGround = false;
    	} else {
    		mc.timer.timerSpeed = 1.0;
    		mc.thePlayer.motionY = -0.025;
    		mc.thePlayer.onGround = false;
    	}
		if(mc.gameSettings.keyBindJump.isKeyDown()) {
			if(ticks == 15) {
		mc.timer.timerSpeed = 1.0;
		commandManager.executeCommand(".vclip 8");
		mc.thePlayer.onGround = false;
		mc.timer.timerSpeed = 0.5;
		}
		}
	}
    this.onDisable = function() {
    	mc.timer.timerSpeed = 1.0;
    }
}

function onLoad() {
};

function onEnable() {
    mineplexFlyClient = moduleManager.registerModule(mineplexFly);
};

function onDisable() {
    moduleManager.unregisterModule(mineplexFlyClient);
};
var scriptName = "rewinsideFly";
var scriptAuthor = "By Survi_G";
var scriptVersion = 1.0;

 // Converts from degrees to radians.
 Math.radians = function(degrees) {
    return degrees * Math.PI / 180;
  };
   
  // Converts from radians to degrees.
  Math.degrees = function(radians) {
    return radians * 180 / Math.PI;
  };

function vClip(offset) {
    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
}

function hClip(offset) {
    var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
    mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
}

var client;

function rewinsideFly() {

    this.getName = function() {
        return "rewinsideFly";
    }

    this.getDescription = function() {
        return "stuff"
    }

    this.getCategory = function() {
        return "Movement";
    }

    this.onEnable = function() {}

    this.onUpdate = function() {
        mc.thePlayer.motionY = 0
        mc.thePlayer.onGround = true
    }

    this.onMotion = function() {
  
        
    }

    this.onDisable = function() {
    }
}

var rewinsideFly = new rewinsideFly();
var rewinsideFlyClient;

function onEnable() {
    rewinsideFlyClient = moduleManager.registerModule(rewinsideFly);
}

function onDisable() {
    moduleManager.unregisterModule(rewinsideFlyClient);
}
var scriptName = "Hypixel Fly"; 
var scriptVersion = 1.0; 
var scriptAuthor = "soulplexis"; 

var hypixelFly = new HypixelFly();
var hypixelFlyClient;

function HypixelFly() {
	var ticks = 0;
    this.getName = function() {
        return "HypixelFly";
    };

    this.getDescription = function() {
        return "Infinite fly bypass for Hypixel";
    };

    this.getCategory = function() {
        return "Movement";
    };

    this.onUpdate = function() {
        mc.thePlayer.motionY = 0.0;
        mc.thePlayer.setSprinting(true);
        mc.thePlayer.onGround = true;
        ticks++
        if(ticks == 2 || ticks == 4 || ticks == 6 || ticks == 8 || ticks == 10 || ticks == 12 || ticks == 14 || ticks == 16 || ticks == 18 || ticks == 20) {
        mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.00000000128, mc.thePlayer.posZ)
    } if(ticks == 20) {
    	ticks = 0;
    }
   }
    this.onDisable = function() {
    }
}

function onLoad() {
};

function onEnable() {
    hypixelFlyClient = moduleManager.registerModule(hypixelFly);
};

function onDisable() {
    moduleManager.unregisterModule(hypixelFlyClient);
};
var scriptName = "FlyCube";
var scriptAuthor = "By Survi_G";
var scriptVersion = 1.0;

 // Converts from degrees to radians.
 Math.radians = function(degrees) {
    return degrees * Math.PI / 180;
  };
   
  // Converts from radians to degrees.
  Math.degrees = function(radians) {
    return radians * 180 / Math.PI;
  };

function vClip(offset) {
    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
}

function hClip(offset) {
    var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
    mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
}

var client;

function FlyModule() {

    this.getName = function() {
        return "CubeFly";
    }

    this.getDescription = function() {
        return "Fly Cubecraft Insurance"
    }

    this.getCategory = function() {
        return "Movement";
    }

    this.onEnable = function() {
        if(mc.thePlayer.onGround) {
            mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.8, mc.thePlayer.posZ) 
        }
        

    }

    this.onUpdate = function() {
        mc.timer.timerSpeed = 0.40; //Here you can edit it to your liking.
        if(mc.thePlayer.ticksExisted % 2 == 0) {
            hClip(2.2) //Maximum 2.2!

        }


    }

    this.onMotion = function() {
  
        
    }

    this.onDisable = function() {
        mc.timer.timerSpeed = 1.0;
      

        
    }
}

var flyModule = new FlyModule();
var flyModuleClient;

function onEnable() {
    flyModuleClient = moduleManager.registerModule(flyModule);
}

function onDisable() {
    moduleManager.unregisterModule(flyModuleClient);
}

No it's not an example like the one I'm looking for I want the script of a vanilla fly

I do not want her to be a creative flyer
I want a fly in script similar to hers

http://image.noelshack.com/fichiers/201 … -56-57.png

Last edited by LaVacheMilka (16 March 2019 20:46)

Avatar

By Senk Ju 16 March 2019 22:38

Administrator · 621 comments
var scriptName = "Vanilla Fly";
var scriptAuthor = "Senk Ju";
var scriptVersion = 1.0;

var speed = 2;

Math.radians = function (degrees) {
    return degrees * Math.PI / 180;
};

Math.degrees = function (radians) {
    return radians * 180 / Math.PI;
};

function FlyModule() {

    this.getName = function () {
        return "VanillaFly";
    }

    this.getDescription = function () {
        return "Vanilla Fly example."
    }

    this.getCategory = function () {
        return "Movement";
    }

    this.onUpdate = function () {
        mc.thePlayer.motionZ = 0;
        mc.thePlayer.motionY = 0;
        mc.thePlayer.motionX = 0;

        if (mc.gameSettings.keyBindJump.isKeyDown())
            mc.thePlayer.motionY += speed;

        if (mc.gameSettings.keyBindSneak.isKeyDown())
            mc.thePlayer.motionY -= speed;

        if (mc.gameSettings.keyBindForward.isKeyDown()) {

            var yaw = Math.radians(mc.thePlayer.rotationYaw);

            mc.thePlayer.motionX = -Math.sin(yaw) * speed;
            mc.thePlayer.motionZ = Math.cos(yaw) * speed;    
        }
    }
}

var flyModule = new FlyModule();
var flyModuleClient;

function onEnable() {
    flyModuleClient = moduleManager.registerModule(flyModule);
}

function onDisable() {
    moduleManager.unregisterModule(flyModuleClient);
}

CCBlueX Co-Owner

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By LaVacheMilka 16 March 2019 23:00

Member · 99 comments
Senk Ju wrote
var scriptName = "Vanilla Fly";
var scriptAuthor = "Senk Ju";
var scriptVersion = 1.0;

var speed = 2;

Math.radians = function (degrees) {
    return degrees * Math.PI / 180;
};

Math.degrees = function (radians) {
    return radians * 180 / Math.PI;
};

function FlyModule() {

    this.getName = function () {
        return "VanillaFly";
    }

    this.getDescription = function () {
        return "Vanilla Fly example."
    }

    this.getCategory = function () {
        return "Movement";
    }

    this.onUpdate = function () {
        mc.thePlayer.motionZ = 0;
        mc.thePlayer.motionY = 0;
        mc.thePlayer.motionX = 0;

        if (mc.gameSettings.keyBindJump.isKeyDown())
            mc.thePlayer.motionY += speed;

        if (mc.gameSettings.keyBindSneak.isKeyDown())
            mc.thePlayer.motionY -= speed;

        if (mc.gameSettings.keyBindForward.isKeyDown()) {

            var yaw = Math.radians(mc.thePlayer.rotationYaw);

            mc.thePlayer.motionX = -Math.sin(yaw) * speed;
            mc.thePlayer.motionZ = Math.cos(yaw) * speed;    
        }
    }
}

var flyModule = new FlyModule();
var flyModuleClient;

function onEnable() {
    flyModuleClient = moduleManager.registerModule(flyModule);
}

function onDisable() {
    moduleManager.unregisterModule(flyModuleClient);
}

thank you very much that's exactly what I want smile