## New AAC NoSlow, AAC Fast Sneak and AAC Tower Bypass

Tower (just motion manipulation):

!onGround: motionY -= 0.015;

Noslow:

```
var x = -Math.sin(yaw) * 0.156009;
var z = Math.cos(yaw) * 0.156009;
var x2 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;
var z2 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;
var x3 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;
var z3 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;
var x4 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;
var z4 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;
if (mc.thePlayer.getItemInUseDuration() > 0 && mc.thePlayer.onGround) {
//mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SNEAKING));
mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.STOP_SPRINTING));
if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = x
mc.thePlayer.motionZ = z
}
if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = x4 * 0.762
mc.thePlayer.motionZ = z4 * 0.762
}
if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = -x4 * 0.56759
mc.thePlayer.motionZ = -z4 * 0.56759
}
if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = x3 * 0.762
mc.thePlayer.motionZ = z3 * 0.762
}
if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = -x3 * 0.56759
mc.thePlayer.motionZ = -z3 * 0.56759
}
if (mc.thePlayer.moveStrafing < 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = x2 * 0.637008
mc.thePlayer.motionZ = z2 * 0.637008
}
if (mc.thePlayer.moveStrafing > 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = -x2 * 0.637008
mc.thePlayer.motionZ = -z2 * 0.637008
}
if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = -x * 0.637008
mc.thePlayer.motionZ = -z * 0.637008
}
}
```

FastSneak:

```
var x = -Math.sin(yaw) * 0.156009;
var z = Math.cos(yaw) * 0.156009;
var x2 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;
var z2 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;
var x3 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;
var z3 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;
var x4 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;
var z4 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;
if (mc.gameSettings.keyBindSneak.isKeyDown()) {
//mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SNEAKING));
mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.STOP_SPRINTING));
if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = x
mc.thePlayer.motionZ = z
}
if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = x4 * 0.762
mc.thePlayer.motionZ = z4 * 0.762
}
if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = -x4 * 0.70485
mc.thePlayer.motionZ = -z4 * 0.70485
}
if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = x3 * 0.762
mc.thePlayer.motionZ = z3 * 0.762
}
if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = -x3 * 0.70485
mc.thePlayer.motionZ = -z3 * 0.70485
}
if (mc.thePlayer.moveStrafing < 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = x2 * 0.762
mc.thePlayer.motionZ = z2 * 0.762
}
if (mc.thePlayer.moveStrafing > 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = -x2 * 0.762
mc.thePlayer.motionZ = -z2 * 0.762
}
if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = -x * 0.713232
mc.thePlayer.motionZ = -z * 0.713232
}
}
```

have fun

*Last edited by Shiv3R (18 March 2019 16:01)*

#### By Survi_G 18 March 2019 16:24

Member · 161 commentscan you put it in .js?

#### By Shiv3R 18 March 2019 19:49

Member · 144 commentscan you put it in .js?

can u dont give me idiotic questions?

if you cant just copypaste it you cant do anything with sense

#### By Sms_Gamer 18 March 2019 20:29

Member · 148 commentscan you put it in .js?

can u dont give me idiotic questions?

if you cant just copypaste it you cant do anything with sense

It's just that it doesn't look like javascript.

人間の事私は知らない

#### By scorpion3013 18 March 2019 21:54

Donator · 180 commentscan you put it in .js?

can u dont give me idiotic questions?

if you cant just copypaste it you cant do anything with senseIt's just that it doesn't look like javascript.

it looks like javascript.

it smells like javascript.

its javascript.

*Last edited by scorpion3013 (18 March 2019 21:58)*

**Good paid alt-gen: The Altening Discord: scorpion#3013 | Twitter: scorpien3013 | Keybase: scorpion3013 | Telegram: scorpien3013**

#### By Survi_G 18 March 2019 22:06

Member · 161 commentscan you put it in .js?

can u dont give me idiotic questions?

if you cant just copypaste it you cant do anything with sense

I love to bother you XD

#### By Shiv3R 19 March 2019 14:58

Member · 144 commentscan you put it in .js?

can u dont give me idiotic questions?

if you cant just copypaste it you cant do anything with senseIt's just that it doesn't look like javascript.

why it doesnt look like javascript? first look and see its javascript kappa

#### By icewormy3 19 March 2019 15:40

Member · 316 commentswhy it doesnt look like javascript? first look and see its javascript kappa

Yea its javascript because theres var and var is not in java

*Last edited by icewormy3 (19 March 2019 15:40)*

## By Shiv3R 18 March 2019 15:57

Member · 144 comments