[scripts] MoonJump, Fly hack, Infinite reach?, Hypixel autobypass

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By soulplexis 8 April 2019 02:54

Donator · 212 comments

Moonjump script - I was messing with motionY in a script and I found this code which causes a highjump that looks identical to Mineplex mode in HighJump. I thought it was fun to mess with either way so I called it MoonJump (Moonplex and it feels like ur jumping on the moon) and heres the script code.

1. copy code
2. paste into a .js file
3. move the file into .minecraft/Liquidbounce-1.8/scripts

var scriptName = "HighJump motion thing"; 
var scriptVersion = 1.0; 
var scriptAuthor = "soulplexis";

var highJump = new HighJump();
var highJumpClient;

function HighJump() {
    this.getName = function() {
        return "MoonJump";
    };

    this.getDescription = function() {
        return "Makes you jump higher smoothly similar to Mineplex mode";
    };

    this.getCategory = function() {
        return "Fun";
    };

    this.onUpdate = function() {
    	mc.thePlayer.motionY += 0.05
    	
    }
    this.onDisable = function() {
    	mc.thePlayer.motionY = 0.0;
    }
}

function onLoad() {
};

function onEnable() {
    highJumpClient = moduleManager.registerModule(highJump);
};

function onDisable() {
    moduleManager.unregisterModule(highJumpClient);
};

Strange fly hack script - I made a interesting fly mode (idk what it is it doesn't bypass anywhere)

var scriptName = "Weird fly hack idk"; 
var scriptVersion = 1.0; 
var scriptAuthor = "Soulplexis";                           

var mineplexFly = new MineplexFly();
var mineplexFlyClient;

function MineplexFly() {
	var ticks = 0;
	var updateticks = 0;
    this.getName = function() {
        return "Flight";
    };

    this.getDescription = function() {
        return "Hacks.";
    };

    this.getCategory = function() {
        return "Fun";
    };
	this.onEnable = function() {
	}
	this.onUpdate = function() {
		if(mc.gameSettings.keyBindSneak.isKeyDown()) {
			updateticks++;
			if(updateticks == 1) {
				commandManager.executeCommand(".vclip -1");
			}
		if(updateticks == 3) {
			updateticks = 0;
		}
			
		}
	}

    this.onMotion = function() {
    	mc.thePlayer.jumpMovementFactor = mc.thePlayer.jumpMovementFactor * 1.003
		if(ticks == 6) {
			ticks = 0;
		}
    	if (mc.gameSettings.keyBindForward.isKeyDown() || mc.gameSettings.keyBindLeft.isKeyDown() || mc.gameSettings.keyBindRight.isKeyDown() || mc.gameSettings.keyBindBack.isKeyDown()) {
    	mc.timer.timerSpeed = 1.0;
    	mc.thePlayer.setSprinting(true);
    	mc.thePlayer.motionY = -0.005;	
    	mc.thePlayer.onGround = true;
    	} else {
    		mc.timer.timerSpeed = 1.0;
    		mc.thePlayer.motionY = -0.005;
    		mc.thePlayer.onGround = false;
			mc.thePlayer.motionX = 0.0;
			mc.thePlayer.motionZ = 0.0;
    	}
		if(mc.gameSettings.keyBindJump.isKeyDown()) {
			mc.thePlayer.onGround = false;
			ticks++;
			mc.thePlayer.motionY = 0.0;
	if(ticks == 1) {
		mc.timer.timerSpeed = 1.0;
		commandManager.executeCommand(".vclip 1.05");
		mc.thePlayer.onGround = false;
		}
		}
	}
    this.onDisable = function() {
    	mc.timer.timerSpeed = 1.0;
    }
}

function onLoad() {
};

function onEnable() {
    mineplexFlyClient = moduleManager.registerModule(mineplexFly);
};

function onDisable() {
    moduleManager.unregisterModule(mineplexFlyClient);
};

Autobypass for Hypixel - helps you bypass Hypixel, it shouldn't be 100% relied on though!!!

var scriptName = "AutoBypass - Hypixel"; 
var scriptVersion = 1.0; 
var scriptAuthor = "soulplexis";

var hyPixel = new HYPixel();
var hyPixelClient;

var AirJump = moduleManager.getModule("AirJump");
var AirLadder = moduleManager.getModule("AirLadder");
var AntiBot = moduleManager.getModule("AntiBot");
var BlockWalk = moduleManager.getModule("BlockWalk");
var BufferSpeed = moduleManager.getModule("BufferSpeed");
var Blink = moduleManager.getModule("Blink");
var ConsoleSpammer = moduleManager.getModule("ConsoleSpammer");
var CivBreak = moduleManager.getModule("CivBreak");
var FastClimb = moduleManager.getModule("FastClimb");
var FastStairs = moduleManager.getModule("FastStairs");
var HighJump = moduleManager.getModule("HighJump");
var LadderJump = moduleManager.getModule("LadderJump");
var LiquidWalk = moduleManager.getModule("LiquidWalk");
var NoClip = moduleManager.getModule("NoClip");
var NoWeb = moduleManager.getModule("NoWeb");
var NoFall = moduleManager.getModule("NoFall");
var GodMode = moduleManager.getModule("GodMode");
var Regen = moduleManager.getModule("Regen");
var Zoot = moduleManager.getModule("Zoot");
var ServerCrasher = moduleManager.getModule("ServerCrasher");
var TeleportHit = moduleManager.getModule("TeleportHit");
var Nuker = moduleManager.getModule("Nuker");
var Spammer = moduleManager.getModule("Spammer");
var Paralyze = moduleManager.getModule("Paralyze");
var FastBow = moduleManager.getModule("FastBow");
var NoPitchLimit = moduleManager.getModule("NoPitchLimit");
var Fly = moduleManager.getModule("Fly");
var Timer = moduleManager.getModule("Timer");
var LongJump = moduleManager.getModule("LongJump");
var Sneak = moduleManager.getModule("Sneak");
var WallClimb = moduleManager.getModule("WallClimb");
var WallGlide = moduleManager.getModule("WallGlide");
var WaterSpeed = moduleManager.getModule("WaterSpeed");
var Liquids = moduleManager.getModule("Liquids");
var GhostHand = moduleManager.getModule("GhostHand");
var ItemTeleport = moduleManager.getModule("ItemTeleport");
var Phase = moduleManager.getModule("Phase");
var NoRotateSet = moduleManager.getModule("NoRotateSet");
var Tower = moduleManager.getModule("Tower");

function HYPixel() {
    this.getName = function() {
        return "AntiWatchdog";
    };

    this.getDescription = function() {
        return "Autobypass aimed at Hypixel.";
    };

    this.getCategory = function() {
        return "Misc";
    };
	this.onEnable = function() {
		commandManager.executeCommand(".config load hypixel");
	}
	this.onUpdate = function() {
		Regen.setState(false);
		AirJump.setState(false);
		AntiBot.setState(true);
		AirLadder.setState(false);
		BlockWalk.setState(false);
		BufferSpeed.setState(false);
		HighJump.setState(false);
		LadderJump.setState(false);
		Zoot.setState(false);
		ServerCrasher.setState(false);
		Liquids.setState(false);
		TeleportHit.setState(false);
		ConsoleSpammer.setState(false);
		GhostHand.setState(false);
		CivBreak.setState(false);
		NoRotateSet.setState(false);
		Nuker.setState(false);
		Paralyze.setState(false);
		FastBow.setState(false);
		GodMode.setState(false);
		FastClimb.setState(false);
		FastStairs.setState(false);
		NoClip.setState(false);
		WallClimb.setState(false);
		ItemTeleport.setState(false);
		WallGlide.setState(false);
		WaterSpeed.setState(false);
		if(mc.timer.timerSpeed >= 1.5) {
			mc.timer.timerSpeed = 1.0;
		} if(Tower.state == true) {
			chat.print("§8§l[§e§lAutoBypass§8§l] §cTower will not bypass if scaffold is not enabled!")
		}
	}
    this.onDisable = function() {
    }
}

function onLoad() {
};

function onEnable() {
    hyPixelClient = moduleManager.registerModule(hyPixel);
};

function onDisable() {
    moduleManager.unregisterModule(hyPixelClient);
};

Last edited by soulplexis (8 April 2019 03:03)


【ソルプレクサス】

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By Sms_Gamer 8 April 2019 03:26

Member · 148 comments

use
mc.thePlayer.posY += 1;
instead so you don't spam the chat. Pls.


人間の事私は知らない

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By ksenomorf 10 April 2019 07:32

Member · 22 comments
Sms_Gamer wrote

use
mc.thePlayer.posY += 1;
instead so you don't spam the chat. Pls.

setPosition(x, y, z) would be better


ричи