Can you code a vanilla KillAura in the script API?!

Avatar

By soulplexis 8 August 2019 22:30

Donator · 556 comments

I tried using this public code in java, trying to adapt it to javascript a little bit obviously im not good or it might have actually worked:

	this.onUpdate = function() {
		this.KillAura();
	};
	// Aura
	var delay;
	this.KillAura = function() {
		List list = mc.theWorld.playerEntities; 
		delay++;
		
		for(int k = 0; k < list.size(); k++) {
			if (((EntityPlayer) list.get(k)).getName() == mc.thePlayer.getName()) {
				continue;
			}
			EntityPlayer entityplayer = (EntityPlayer) list.get(1);
			if (mc.thePlayer.getDistanceToEntity(entityplayer) > mc.thePlayer.getDistanceToEntity((Entity) list.get(k))) {
				entityplayer = (EntityPlayer) list.get(k);
			}
			float f = mc.thePlayer.getDistanceToEntity(entityplayer);
			if (f < 4F && mc.thePlayer.canEntityBeSeen(entityplayer) && delay > 7) {
				mc.playerController.attackEntity(mc.thePlayer, entityplayer);
				mc.thePlayer.swingItem();
				delay = 0;
				continue;
			}
		}
	}

it does not work, but i'm almost sure this is possible. I need a killaura with no rotations in it and i just wanna experiment and see what I can do

Last edited by soulplexis (8 August 2019 22:39)


【ソルプレクサス】

Avatar

By yorik100 8 August 2019 23:11

Member · 346 comments

Why would you

Avatar

By soulplexis 8 August 2019 23:23

Donator · 556 comments
yorik100 wrote

Why would you

Mineverse.com you need killaura without rotations to bypass, killaura with any rotation gets you kicked. and i just want to experiment with using it


【ソルプレクサス】

Avatar

By Shiv3R 9 August 2019 07:28

Member · 178 comments

1. why
2. why u shitpost 1000scripts that nobody would like to use thats just spam
3. yes its possible :v

Avatar

By drkeousek 9 August 2019 08:42

Member · 47 comments

I already did it, but what you wrote here cannot work. Just try it debug smile

Avatar

By Shiv3R 9 August 2019 08:50

Member · 178 comments

And you are overriding normal Killaura by this code :v

Avatar

By Shiv3R 9 August 2019 08:53

Member · 178 comments

And if you want killaura without rotations why u don't just override killaura rotations by script rotations and use normal killaura?

Avatar

By yorik100 9 August 2019 10:08

Member · 346 comments

You can't override Killaura rotations, your head rotations values are set client sided, if you set your head rotations to themveles while killauraing, it'll make you face the enemy

Avatar

By Shiv3R 9 August 2019 10:09

Member · 178 comments
yorik100 wrote

You can't override Killaura rotations, your head rotations values are set client sided, if you set your head rotations to themveles while killauraing, it'll make you face the enemy

actually its possible to override them. I did it accidently by testing silent rotations.

Avatar

By yorik100 9 August 2019 11:03

Member · 346 comments
Shiv3R wrote
yorik100 wrote

You can't override Killaura rotations, your head rotations values are set client sided, if you set your head rotations to themveles while killauraing, it'll make you face the enemy

actually its possible to override them. I did it accidently by testing silent rotations.

But player.Yaw and player.Pitch are based on killaura rotations, sending packets that have player.Yaw and player.Pitch would send packets with the headrotations of the killaura, if you set them to a number ofc it'll work, but using player.Yaw and player.Pitch won't work

Avatar

By CzechHek 9 August 2019 11:19

Member · 336 comments

Does mineverse kick for packet rotations? What about if you turn silentrotations off.


ScriptAPI Developer.
Experienced YouTuber.
Discord: bit.ly/dyskord
YouTube: v.ht/CzechHek

Avatar

By soulplexis 9 August 2019 20:17

Donator · 556 comments
CzechHek wrote

Does mineverse kick for packet rotations? What about if you turn silentrotations off.

thats annoying to use


【ソルプレクサス】

Avatar

By soulplexis 9 August 2019 20:23

Donator · 556 comments
Shiv3R wrote

1. why
2. why u shitpost 1000scripts that nobody would like to use thats just spam
3. yes its possible :v

1. why not
2. thats not spam, for one they never said the scripts had to be 'good' and for two just because you dont like them doesnt mean no one uses them
3.


【ソルプレクサス】

Avatar

By Coccocoa 10 August 2019 09:59

Member · 135 comments

Liquidbounce needs to give the chance to remove rotations on modules that have rotations


Eating kids