pls upload ScaffoldDown

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By Aftery 5 October 2019 22:51

Banned · 784 comments
IdkWhoMe wrote

title

No


website
@Aftery#5051 on Discord
the amount of people trying to get me to share my scripts smh, i dont have them and i dont play minecraft that much anymore, stop asking me stupid shit

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By Sms_Gamer_3808 5 October 2019 23:22

Member · 846 comments
Aftery wrote
IdkWhoMe wrote

title

No


I don't exist

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By Etho 6 October 2019 00:55

Member · 150 comments

ScaffoldDown Is unreliable and buggy

so No


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By Sms_Gamer_3808 6 October 2019 01:00

Member · 846 comments
Etho wrote

ScaffoldDown Is unreliable and buggy

so No


I don't exist

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By Aftery 6 October 2019 02:28

Banned · 784 comments
Etho wrote

ScaffoldDown Is unreliable and buggy

so No

not really, unless you have a not pretty good implementation

Last edited by Aftery (6 October 2019 02:28)


website
@Aftery#5051 on Discord
the amount of people trying to get me to share my scripts smh, i dont have them and i dont play minecraft that much anymore, stop asking me stupid shit

Avatar

By blackhat99 6 October 2019 03:12

Member · 15 comments

If I remember correctly someone uploaded a script like this.I want to clarify that this is not mine.


var scriptName = "DownExpand";
var scriptAuthor = "By Virus";
var scriptVersion = 1.0;

var Scaffold = moduleManager.getModule("Scaffold");

function ExampleModule() {
    this.getName = function() {
        return "ScaffoldDown";
    }
    this.getDescription = function() {
        return "test";
    }
    this.getCategory = function() {
        return "Misc";
    }
    this.onEnable = function() {
        commandManager.executeCommand(".scaffold timer 0.40");
        commandManager.executeCommand(".scaffold mode expand");
        commandManager.executeCommand(".scaffold expandlength 2");
     
    }
    this.onDisable = function() {
        Scaffold.setState(false);
        commandManager.executeCommand(".scaffold timer 1.0");
        mc.timer.timerSpeed = 1.0;
       
    }

   

    this.onUpdate = function() {
        if(mc.thePlayer.fallDistance > 0.02) {
            mc.thePlayer.fallDistance = 0;
            Scaffold.setState(true);
        }else{
            Scaffold.setState(false);

        }
       
    }
}
var exampleModule = new ExampleModule();
var exampleModuleClient;

function onLoad() {}

function onEnable() {
    exampleModuleClient = moduleManager.registerModule(exampleModule);
}

function onDisable() {
    moduleManager.unregisterModule(exampleModuleClient);
}

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By yorik100 6 October 2019 17:52

Member · 839 comments

It would be thousand times easier if Marco could add it, making it an external script is much harder

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By visionFX 7 October 2019 23:37

Member · 244 comments

:v scaffold down is buggy


idk how to say