KaHelper

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By badfox 11 January 2020 07:11

Member · 8 comments

Automatically close Killaura when Scaffold is turned on
I'm Chinese.
var scriptName = "KillAuraHelper";
var scriptAuthor = "DeadAngels";
var scriptVersion = 1.0;

var Scaffold = moduleManager.getModule("Scaffold");
var Killaura = moduleManager.getModule("Killaura")

function KaHelper() {
   
    var Mode = value.createList("Mode", ["Hypixel", "UnKnow"], "Hypixel");
   
    this.getName = function() {
        return "KillAuraHelper";
    }
    this.getDescription = function() {
        return "if you Enabled scaffold Disabled KillAura.";
    }
    this.getCategory = function() {
        return "Fun";
    }
    this.getTag = function() {
        return Mode.get();
    }
    this.onEnable = function() {
   
    }
    this.onDisable = function() {
     
    }
    this.onUpdate = function() {
        if(Mode.get() == "Hypixel") {
            if(Scaffold.getState() == true && Killaura.getState()) {
                Killaura.setState(false);
            }
        }
    }
    this.addValues = function(values) {
        values.add(Mode);
    }
}
var KaHelper = new KaHelper();
var KaHelperClient;

function onLoad() {}

function onEnable() {
    KaHelperClient = moduleManager.registerModule(KaHelper);
}

function onDisable() {
    moduleManager.unregisterModule(KaHelperClient);
}

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By 1のyoky 11 January 2020 07:21

Member · 31 comments

我认为这个没什么用

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By badfox 11 January 2020 07:32

Member · 8 comments
1のyoky wrote

我认为这个没什么用

在搭路时关闭杀戮防止空刀,但是这还真没有什么太大的用
xD

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By As丶One 11 January 2020 08:25

Member · 105 comments
this.onUpdate = function() {
 	Killaura.setState(!Scaffold.getState());
}

Last edited by As丶One (11 January 2020 08:26)

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By Coccocoa 11 January 2020 12:34

Member · 495 comments
badfox wrote

Automatically close Killaura when Scaffold is turned on
I'm Chinese.
var scriptName = "KillAuraHelper";
var scriptAuthor = "DeadAngels";
var scriptVersion = 1.0;

var Scaffold = moduleManager.getModule("Scaffold");
var Killaura = moduleManager.getModule("Killaura")

function KaHelper() {
   
    var Mode = value.createList("Mode", ["Hypixel", "UnKnow"], "Hypixel");
   
    this.getName = function() {
        return "KillAuraHelper";
    }
    this.getDescription = function() {
        return "if you Enabled scaffold Disabled KillAura.";
    }
    this.getCategory = function() {
        return "Fun";
    }
    this.getTag = function() {
        return Mode.get();
    }
    this.onEnable = function() {
   
    }
    this.onDisable = function() {
     
    }
    this.onUpdate = function() {
        if(Mode.get() == "Hypixel") {
            if(Scaffold.getState() == true && Killaura.getState()) {
                Killaura.setState(false);
            }
        }
    }
    this.addValues = function(values) {
        values.add(Mode);
    }
}
var KaHelper = new KaHelper();
var KaHelperClient;

function onLoad() {}

function onEnable() {
    KaHelperClient = moduleManager.registerModule(KaHelper);
}

function onDisable() {
    moduleManager.unregisterModule(KaHelperClient);
}

Why we need this? *LB b68 exist*, oh! True!


Helo fratm

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By Aftery 11 January 2020 12:39

Member · 595 comments
As丶One wrote
this.onUpdate = function() {
 	Killaura.setState(!Scaffold.getState());
}

what the fuck


website
@Aftery#5051 on Discord
stawbery reloded))
bDED6E9.pngCC3ddf6.pnge2adC5a.png1cBc37C.png2d41fd9.png

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By yorik100 11 January 2020 13:06

Member · 748 comments
Aftery wrote
As丶One wrote
this.onUpdate = function() {
 	Killaura.setState(!Scaffold.getState());
}

what the fuck

Makes sense to me, ka state is the countrary of scaffold state

Last edited by yorik100 (11 January 2020 13:09)

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By Aftery 11 January 2020 14:41

Member · 595 comments
yorik100 wrote
Aftery wrote
As丶One wrote
this.onUpdate = function() {
 	Killaura.setState(!Scaffold.getState());
}

what the fuck

Makes sense to me, ka state is the countrary of scaffold state

so yall want aura to be on all the time?


website
@Aftery#5051 on Discord
stawbery reloded))
bDED6E9.pngCC3ddf6.pnge2adC5a.png1cBc37C.png2d41fd9.png

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By yorik100 11 January 2020 15:49

Member · 748 comments
Aftery wrote
yorik100 wrote
Aftery wrote

what the fuck

Makes sense to me, ka state is the countrary of scaffold state

so yall want aura to be on all the time?

Well that's basically what wants a lot of weird ppl that always keep KA on but ye, not a big fan of it neither

this.onUpdate = function() {
 	Killaura.setState(!Scaffold.getState());
}
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By As丶One 15 January 2020 10:01

Member · 105 comments
Aftery wrote
yorik100 wrote
Aftery wrote

what the fuck

Makes sense to me, ka state is the countrary of scaffold state

so yall want aura to be on all the time?

Just bind this and aura to the same key

this.onUpdate = function() {
 	Killaura.setState(!Scaffold.getState());
}
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By LolzChannelYT 16 January 2020 13:05

Member · 7 comments

Wtf man, just bind both modules to the same key. No need for scripts.

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By CzechHek 16 January 2020 15:13

Member · 462 comments
LolzChannelYT wrote

Wtf man, just bind both modules to the same key. No need for scripts.

no


ScriptAPI Developer.
Experienced YouTuber.
Discord: bit.ly/dyskord
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By ButterChiCken 29 January 2020 16:02

Member · 39 comments
badfox wrote

Automatically close Killaura when Scaffold is turned on
I'm Chinese.
var scriptName = "KillAuraHelper";
var scriptAuthor = "DeadAngels";
var scriptVersion = 1.0;

var Scaffold = moduleManager.getModule("Scaffold");
var Killaura = moduleManager.getModule("Killaura")

function KaHelper() {
   
    var Mode = value.createList("Mode", ["Hypixel", "UnKnow"], "Hypixel");
   
    this.getName = function() {
        return "KillAuraHelper";
    }
    this.getDescription = function() {
        return "if you Enabled scaffold Disabled KillAura.";
    }
    this.getCategory = function() {
        return "Fun";
    }
    this.getTag = function() {
        return Mode.get();
    }
    this.onEnable = function() {
   
    }
    this.onDisable = function() {
     
    }
    this.onUpdate = function() {
        if(Mode.get() == "Hypixel") {
            if(Scaffold.getState() == true && Killaura.getState()) {
                Killaura.setState(false);
            }
        }
    }
    this.addValues = function(values) {
        values.add(Mode);
    }
}
var KaHelper = new KaHelper();
var KaHelperClient;

function onLoad() {}

function onEnable() {
    KaHelperClient = moduleManager.registerModule(KaHelper);
}

function onDisable() {
    moduleManager.unregisterModule(KaHelperClient);
}

Maybe we can. But I think it's the same way.
But I used your js under the latest LiquidBounce version.
Obviously it can't be started, and the first scaffold is opened again killaura. Unfortunately, no changes have been made.

    this.onUpdate = function() {
		if(Mode.get() == "Hypixel") {
			if(Scaffold.getState() == true && Killaura.getState() == true) {
				Killaura.setState(false);
			}
		}
	}

Last edited by ButterChiCken (5 February 2020 12:40)


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By Tsikyng Kirisame 31 January 2020 11:24

Member · 48 comments
As丶One wrote
Aftery wrote
yorik100 wrote

Makes sense to me, ka state is the countrary of scaffold state

so yall want aura to be on all the time?

Just bind this and aura to the same key

this.onUpdate = function() {
 	Killaura.setState(!Scaffold.getState());
}
this.onUpdate = function() {
    if (Scaffold.getState()) KillAura.setState(false);
}

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