LiquidBounce 1.8.9 | b69

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By Senk Ju 24 January 2020 00:37

Administrator · 828 comments

LiquidBounce 1.8.9 b69 has been released!

[BUG FIXES]
- Fixed TheAltening breaking SSL connections
- Fixed NoSlowBreak not having a description
- Fixed Fucker failing to break block if it was swapped while breaking
- Fixed CivBreak not aiming properly
- Fixed bug which caused autosettings to not be able to bind render modules
- Fixed bug in InventoryCleaner SimulateInventory
- Fixed ShaderESPs not working on AMD GPUs
- Fixed broken sliders in CustomHUD
- Fixed glitch which sometimes caused text of textboxes to be shifted to the left
- Fixed Scaffold (and other modules) affecting movement when KillAura RotationStrafe was enabled
- Fixed visual bug in TheAltening menu
- Fixed problem with enchantment preference in AutoArmor
- Max fall distance before BugUp tries to setback the player is now 255
- Added KeepLengthRotation setting to Scaffold
- AutoPot MinDelay is now 500
- AutoPot pitch is now randomized
- Added SimulateInventory setting to AutoPot
- Added .shortcut command

[CHANGES]
- AutoBow now supports BowAimBot better
- Renamed block value names from 'ID' to 'Block'
- Added Range setting to Fucker
- Added DynamicColor setting to Tracers
- Main menu is now running at 60 FPS instead of 30
- Improved overall performance of LiquidBounce

[CUSTOMHUD]
- Scoreboard can now be rearranged in CustomHUD
- Added %cps%, %lcps%, %rcps% and %mcps% values to CustomHUD
- Elements can no longer be placed outside the screen
- CustomHUD panels now use the same color as ClickGUI
- Y position of text elements is now a floating point number
- Width and TabHeight of TabGUI are now floating point numbers
- Coordinates are now rounded

Github Milestone: https://github.com/CCBlueX/LiquidBounce … 4?closed=1


CCBlueX Co-Owner