[Script] TowerScaffoldz (Updated 1.1 by me)
I decided to change a few things in this script:
-You can now hold space while walking forward without the tower activating.
-Tower enables faster.
-While Tower is enabled, Scaffold will disable (useful if you are using expand scaffold).
-You wont get stopped in the y-Axis when Tower activates.
I hope you'll enjoy it.
Full credit of the original goes to yorik100
Download: https://drive.google.com/open?id=1eBCkj … ahNwwIgCFd
var scriptName = "ILoveTowerScaffold";
var scriptVersion = 1.1;
var scriptAuthor = "yorik100, EzHacksYT";
var towerModule = moduleManager.getModule("Tower");
var scaffoldModule = moduleManager.getModule("Scaffold");
var towerScaffold = new TowerScaffold();
var client;
var stage = 0;
var moveSpeed = 0;
function TowerScaffold() {
this.getName = function() {
return "TowerScaffold";
};
this.getDescription = function() {
return "Scaffold Addon";
};
this.getCategory = function() {
return "World";
};
var ticks = 0
var toggle
this.onEnable = function() {
ticks = 0;
}
this.onUpdate = function() {
if (mc.gameSettings.keyBindJump.isKeyDown()) {
if (mc.gameSettings.keyBindForward.isKeyDown() == false) {
ticks++;
}
if (ticks > 3){
mc.thePlayer.motionX = 0;
mc.thePlayer.motionZ = 0;
mc.thePlayer.jumpMovementFactor = 0;
mc.thePlayer.onGround = false;
towerModule.setState(true)
scaffoldModule.setState(false)
}
}else{
towerModule.setState(false)
scaffoldModule.setState(true)
ticks = 0;
}
}
this.onDisable = function () {
ticks = 0
towerModule.setState(false)
scaffoldModule.setState(false)
}
}
function onLoad() {}
function onEnable() {
client = moduleManager.registerModule(towerScaffold);
}
function onDisable() {
moduleManager.unregisterModule(client);
}
Last edited by DrDesten / EZhacks YT (21 November 2018 10:47)
A guy with many questions and ideas,
Also has and YouTube Channel called EZhacksYT:
https://www.youtube.com/channel/UCNoDEh … ofIwGPntbw

By yorik100 21 November 2018 15:49
Member · 129 comments"-You wont get stopped in the y-Axis when Tower activates." It's to fall down faster since you need to be on ground to use tower, this was for tower to instantly climb up instead of wasting a bit of time since it doesn't activate instantly because I wanted to allow the users to go forward and sprint but your update fixed my problem, gonna do some additions and clean some code then release 1.2 in a sec
By DrDesten / EZhacks YT 21 November 2018 10:46
Member · 130 comments