[Script] TowerScaffoldz 1.2.2 (multi directionnal jump-scaffold)

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By yorik100 18 November 2018 12:12

Member · 71 comments

Since everyone asks for a tower in scaffold, I made a script for it with a smart Tower enabling system, just bind it to your scaffold key
https://cdn.discordapp.com/attachments/ … /Towerz.js
(Module in "World" menu and called "TowerScaffold")

Changelog :
1.2
TowerScaffold is now completly working by itself, you can literally unbind Scaffold and bind TowerScaffold instead
Scaffolding while going forward and jumping won't make you tower when holding spacebar
Tower will activate instantly
Cleaner code
Scaffold will disable when using Tower (and vice-versa)
It feels better to use it now (satisfying)
Added EzHacksYT in authors
Removed the motion that brings you down before Tower (was because you had to be on ground for tower to start going up wich is now fixed since it activates instantly)
This is probably the latest version
1.2.1
Removed useless things
1.2.2
Now you can scaffold in any directions while jumping, it'll only scaffold if you press space without moving

var scriptName = "ILoveTowerScaffold";
var scriptVersion = 1.2.2;
var scriptAuthor = "yorik100, EzHacksYT";
var towerModule = moduleManager.getModule("Tower");
var scaffoldModule = moduleManager.getModule("Scaffold");

var towerScaffold = new TowerScaffold();

var client;

function TowerScaffold() {
    this.getName = function() {
        return "TowerScaffold";
    };

    this.getDescription = function() {
        return "Scaffold Addon";
    };

    this.getCategory = function() {
        return "World";
    };
    this.onEnable = function() {
    }
    this.onUpdate = function() {
        if (mc.gameSettings.keyBindJump.isKeyDown() && (mc.thePlayer.moveForward == 0 && mc.thePlayer.moveStrafing == 0)) {
			    mc.thePlayer.motionX = 0;
                mc.thePlayer.motionZ = 0;
                mc.thePlayer.jumpMovementFactor = 0;
				mc.thePlayer.onGround = false;
				towerModule.setState(true)
				scaffoldModule.setState(false)
}else{
			    towerModule.setState(false)
				scaffoldModule.setState(true)
		}
}
    this.onDisable = function () {
        towerModule.setState(false)
		scaffoldModule.setState(false)
    }
}

function onLoad() {}

function onEnable() {
    client = moduleManager.registerModule(towerScaffold);
}

function onDisable() {
    moduleManager.unregisterModule(client);
}

Admin note

Added code to thread.

Last edited by yorik100 (Yesterday 12:45)

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By Slufzy 18 November 2018 13:18

Member · 1 comments

nice

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By Morhora 18 November 2018 15:35

Member · 22 comments

Good one!

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By 1KrUtOy1 19 November 2018 11:12

Member · 16 comments

I was waiting for this! Huge thanks!


Discord: _KrUtOy_#7701

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By Pesekjan 19 November 2018 16:44

Member · 3 comments

Thanks 🙂

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By Elelrxi 19 November 2018 20:50

Member · 17 comments

Works great

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By xxxxx 20 November 2018 14:51

Member · 35 comments

Nice

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By yorik100 21 November 2018 16:12

Member · 71 comments

Updatedz

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By xxxxx 21 November 2018 20:08

Member · 35 comments

good update

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By Senk Ju 21 November 2018 22:07

Administrator · 463 comments

Is this only happening to me (ArrayList disappears)?
2018-11-21_23-08-27.gif


CCBlueX Co-Owner

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By xxxxx 22 November 2018 14:19

Member · 35 comments
Senk Ju wrote

Is this only happening to me (ArrayList disappears)?
https://img.liquidbounce.net/uxc/2018-1 … -08-27.gif

yes, that does not happen to me.

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By Pesekjan 22 November 2018 18:46

Member · 3 comments

Yes, ArrayList Is okay

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By Crazyb1tch 23 November 2018 17:51

Member · 19 comments

On LQB 1.12.2 is it possible to put this script?

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By CzechHek 23 November 2018 18:01

Member · 118 comments

No


Creator of configs.
Experienced YouTuber.
Discord: v.ht/DYSKORD
YouTube: v.ht/CzechHek

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By yorik100 Yesterday 12:45

Member · 71 comments

Update

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By xxxxx Today 00:35

Member · 35 comments
yorik100 wrote

Update

when I install it, it does not appear in the scripts section, it is not working, you will have the previous file to this version,   🙁

Last edited by xxxxx (Today 00:35)

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By xxxxx Today 00:49

Member · 35 comments
yorik100 wrote

Update

can you pass me the previous code please

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By Senk Ju Today 01:40

Administrator · 463 comments

ScriptVersion has to be a double value (eg. 1.2). That is probably the reason why LiquidBounce is unable to load the script.


CCBlueX Co-Owner

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By xxxxx Today 03:37

Member · 35 comments
Senk Ju wrote

ScriptVersion has to be a double value (eg. 1.2). That is probably the reason why LiquidBounce is unable to load the script.

delete all the files with the name * TowerScaffoldz * but it still does not work 🙁