Too much LiquidScripts causes crash at reload

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By drkeousek 26 January 2019 12:49

Member · 47 comments

Hi.
I have big problem.
If i have a lot of custom modules (8+), i cannot use .reload or .scriptmanager reload, it crashes.
Can u fix it?
- Dr_Kousek

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By Shiv3R 26 January 2019 14:51

Member · 178 comments

for 90% one or more of your scripts are just broken, on load broken scripts arent load on .reload its trying to load it but it cant and it crash game :v

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By drkeousek 26 January 2019 15:30

Member · 47 comments

No wink. I can load them by enabling LiquidBounce (like normal Play (in game launcher)). But, if you load world and next you try .reload or .scriptmanager reload ingame, it crashes, because updating screen tick.

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By drkeousek 26 January 2019 17:20

Member · 47 comments

https://pastebin.com/Zd8zq9ak this is problem, what i talked about

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By Shiv3R 26 January 2019 17:43

Member · 178 comments

i have 8 scripts and all work perfectly :L

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By yorik100 27 January 2019 16:29

Member · 275 comments

I have 13 scripts and get the same error, if I put like 7 only it'd work, if I try with the 6 left alone it works but if I try with all the 13 it doesn't

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By Shiv3R 28 January 2019 14:17

Member · 178 comments

Well i have 9 scripts selfmade and all work properly .reload works without crashes

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By yorik100 28 January 2019 15:38

Member · 275 comments

9 =/= 13

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By Shiv3R 28 January 2019 16:15

Member · 178 comments
yorik100 wrote

9 =/= 13

but he at the top saying his 8 scripts crash game :V

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By drkeousek 28 January 2019 18:41

Member · 47 comments

Solved big_smile . I had there some syntax error. Now i am able load unlimited number of scripts.