Scaffold and Tower Headrotations

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By Shiv3R 24 January 2019 18:39

Member · 178 comments

Hi,
as you known or don't if you scaffolding and towering your rotations works like
every 1tick
Tower: (LOOK DOWN; BACK TO PLAYER AXIS)
Scaffold: (LOOK WHERE YOU MUST; BACK TO PLAYER AXIS)

and its do DEVIL HEAD ROTATIONS.
maybe fix it for example:
While Placing block: looking down
While doing nothing: player axis
or:
when tower enabled: tower axis
when scaffold enabled: scaffold axis
or:
make an option to fix it
"normal rotation" that work like i wrote before

ty from the mountain (polish joke)

Last edited by Shiv3R (24 January 2019 18:40)

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By Elelrxi 24 January 2019 19:03

Member · 230 comments

O_o

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By Senk Ju 24 January 2019 23:18

Administrator · 709 comments
Shiv3R wrote

Hi,
when tower enabled: tower axis
when scaffold enabled: scaffold axis

That is what Scaffold KeepRotation does.


CCBlueX Co-Owner

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By icewormy3 25 January 2019 00:30

Member · 739 comments
Senk Ju wrote
Shiv3R wrote

Hi,
when tower enabled: tower axis
when scaffold enabled: scaffold axis

That is what Scaffold KeepRotation does.

senk ju you should also add tower KeepRotation

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By Shiv3R 25 January 2019 14:39

Member · 178 comments
Senk Ju wrote
Shiv3R wrote

Hi,
when tower enabled: tower axis
when scaffold enabled: scaffold axis

That is what Scaffold KeepRotation does.


no it isnt?
with keeprotation head do weird rotations still

btw in tower there arent keeprotations ????????

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By CzechHek 25 January 2019 14:49

Member · 295 comments
Shiv3R wrote
Senk Ju wrote
Shiv3R wrote

Hi,
when tower enabled: tower axis
when scaffold enabled: scaffold axis

That is what Scaffold KeepRotation does.


no it isnt?
with keeprotation head do weird rotations still

btw in tower there arent keeprotations ????????

Well Senk Ju doesn't understand anything again, he just told you that KeepRotation disables KillAura and therefore uses only scaffold axis.
But the thing he is talking about is retarded jittery flaggy head rotations when just towering up or going straight with scaffold.

Last edited by CzechHek (25 January 2019 14:50)


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By DrDesten / EZhacks YT 27 January 2019 18:20

Member · 138 comments

TRUE STORY
it really looks RETARDED xd...


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By Senk Ju 28 January 2019 15:04

Administrator · 709 comments

KeepRotation will make Scaffold keep server-side rotation and not jump back to client-side rotation.
https://img.liquidbounce.net/uxc/2019-0 … -07-24.mp4
And OF COURSE KeepRotation overrides KillAura roations and thereby disables it. That is one of its primary features. Otherwise the player's srver-side rotation would jump back and forth between Scaffold's rotation and KillAura's rotation which would look extremely suspicious to any half decent AntiCheat.


CCBlueX Co-Owner

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By CzechHek 28 January 2019 15:39

Member · 295 comments

But look at his head, if you go faster you can see that flickery head rotation, same with tower.


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By Shiv3R 28 January 2019 16:16

Member · 178 comments

but why this shitty head CANT BE IN ONE PLACE NOT THAT FLICKERING DUMBASS

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By Senk Ju 28 January 2019 18:43

Administrator · 709 comments

That is because Scaffold always aims for the center of the block and therefore has to compensate for the players movement.


CCBlueX Co-Owner

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By Shiv3R 28 January 2019 20:10

Member · 178 comments

and its easy to detect by ac, add option that always aim at the same point lmao

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By Senk Ju 28 January 2019 22:14

Administrator · 709 comments

You cannot properly detect it without flagging legit players. To my knowledge there are not any serious AntiCheats detecting it.


CCBlueX Co-Owner

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By Shiv3R 29 January 2019 18:21

Member · 178 comments

but detecting headrotations yes

PS think maybe a little bit more

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By CzechHek 29 January 2019 20:59

Member · 295 comments
Senk Ju wrote

You cannot properly detect it without flagging legit players. To my knowledge there are not any serious AntiCheats detecting it.

Well Sentinel supposedly does rn.


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