Hi,as you known or don't if you scaffolding and towering your rotations works likeevery 1tickTower: (LOOK DOWN; BACK TO PLAYER AXIS)Scaffold: (LOOK WHERE YOU MUST; BACK TO PLAYER AXIS)
and its do DEVIL HEAD ROTATIONS.maybe fix it for example:While Placing block: looking downWhile doing nothing: player axisor:when tower enabled: tower axiswhen scaffold enabled: scaffold axisor:make an option to fix it"normal rotation" that work like i wrote before
ty from the mountain (polish joke)
Last edited by Shiv3R (24 January 2019 18:40)
Hi,when tower enabled: tower axiswhen scaffold enabled: scaffold axis
That is what Scaffold KeepRotation does.
Hi,when tower enabled: tower axiswhen scaffold enabled: scaffold axisThat is what Scaffold KeepRotation does.
senk ju you should also add tower KeepRotation
no it isnt?with keeprotation head do weird rotations still
btw in tower there arent keeprotations ????????
Hi,when tower enabled: tower axiswhen scaffold enabled: scaffold axisThat is what Scaffold KeepRotation does.no it isnt?with keeprotation head do weird rotations stillbtw in tower there arent keeprotations ????????
Well Senk Ju doesn't understand anything again, he just told you that KeepRotation disables KillAura and therefore uses only scaffold axis.But the thing he is talking about is retarded jittery flaggy head rotations when just towering up or going straight with scaffold.
Last edited by CzechHek (25 January 2019 14:50)
Creator of configs.Experienced YouTuber.Discord: v.ht/DYSKORDYouTube: v.ht/CzechHek
TRUE STORYit really looks RETARDED xd...
A guy with many questions and ideas.Config and Liquidscript creator.Youtube: EZhacksYT https://www.youtube.com/ezhacksDiscord:
KeepRotation will make Scaffold keep server-side rotation and not jump back to client-side rotation. https://img.liquidbounce.net/uxc/2019-0 … -07-24.mp4And OF COURSE KeepRotation overrides KillAura roations and thereby disables it. That is one of its primary features. Otherwise the player's srver-side rotation would jump back and forth between Scaffold's rotation and KillAura's rotation which would look extremely suspicious to any half decent AntiCheat.
But look at his head, if you go faster you can see that flickery head rotation, same with tower.
but why this shitty head CANT BE IN ONE PLACE NOT THAT FLICKERING DUMBASS
That is because Scaffold always aims for the center of the block and therefore has to compensate for the players movement.
and its easy to detect by ac, add option that always aim at the same point lmao
You cannot properly detect it without flagging legit players. To my knowledge there are not any serious AntiCheats detecting it.
but detecting headrotations yes
PS think maybe a little bit more
Well Sentinel supposedly does rn.