Well, you see, sometimes when you go on the edge of a block (while shifting) while having the Parkour hack on then unshift, you jump up and down nonstop. I have no idea why, but probably because your coordinates .300 or .700 sometimes, which makes you jump frantically. This doesn't happen in the 1.12.2 version of LiquidBounce so hopefully, this bug should be resolved. Thanks in advance!
Bump. Can someone please give a comment on this or at least show that this happens to you as well? (or the reason why it happens) Thanks again.
Parkour jumps when you reach the edge of a block. That is just how it works. I would not consider this a bug.
read the thread
Parkour jumps when you reach the edge of a block. That is just how it works. I would not consider this a bug.read the thread
I did. What is the bug in your opinion?
LiquidBounce 1.12.2 and 1.8.9 are using the same Parkour code. I would be very surprised if they acted in different ways.
Senk Ju is richard af
And what is your problem?
Because you dont understand simple things :x
Explain it then.
Because you dont understand simple things :xExplain it then.
Oh, sorry, guess we have different timezones. Anyway what I mean is when at the exact (aka .700/.300) edge coord of a block, you sometimes randomly jump up and down even if you're not going forwards to get off a block. Try shifting at the edge with Parkour back and let go of shift. (Don't press WASD while doing it) It sometimes happens and it's annoying. Thanks for noticing anyway. This really needs fixing. It's a long-standing bug.
EDIT: You know how Parkour makes you jump at the edge of a block right? Well, in 1.8 you jump at the edge even if you're not moving forward/backwards etc. That means when you fall down after you jump, you're still at the edge of "that" block you were on and you jump again. This happens continuously unless you move off the block.
Last edited by helloana (11 February 2019 22:33)
Parkour jumps when you reach the edge of a block. That is just how it works. I would not consider this a bug.read the threadI did. What is the bug in your opinion?LiquidBounce 1.12.2 and 1.8.9 are using the same Parkour code. I would be very surprised if they acted in different ways.
Well yeah... it seems like that is the case... I don't know why it doesn't happen in 1.12, I tested it and it literally only happens in 1.8.
I will look into your problem.
So I guess the easiest way is to make a setting for parkour that it should just jump if you are moving in any direction, right?
It would, but as he said, Parkour for LiquidBounce 1.12 and 1.8 builds use the same code. It's quite arbitrary.
Well I guess finding a solution is more important? But yeah it´s strange.
I don't know why this only happens in LiquidBounce 1.8.9, but I fixed it.
https://img.liquidbounce.net/uxc/2019-0 … -57-14.mp4
I don't know why this only happens in LiquidBounce 1.8.9, but I fixed it.https://img.liquidbounce.net/uxc/2019-0 … -57-14.mp4
Thank you so much for the help! I really love using this client. Very high quality.
Have you updated it yet? I'm excited
Wtf excited for parkour module update ok. BTW updates come with much more things in much longer time.
Last edited by CzechHek (13 February 2019 08:16)
ScriptAPI Developer.Experienced YouTuber.Discord: v.ht/DYSKORDYouTube: v.ht/CzechHek
Wtf excited for parkour module update ok. [...]
Don't judge me, it's like one of the only things I use
You're welcome!Have you updated it yet? I'm excited
Not yet. It will be in the next update.