New AAC NoSlow, AAC Fast Sneak and AAC Tower Bypass

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By Shiv3R 18 March 2019 15:57

Member · 146 comments

Tower (just motion manipulation):
!onGround: motionY -= 0.015;

Noslow:

var x = -Math.sin(yaw) * 0.156009;
var z = Math.cos(yaw) * 0.156009;

var x2 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;
var z2 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;

var x3 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;
var z3 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;

var x4 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;
var z4 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;

if (mc.thePlayer.getItemInUseDuration() > 0 && mc.thePlayer.onGround) {
//mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SNEAKING));
mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.STOP_SPRINTING));

if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = x
mc.thePlayer.motionZ = z
}

if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = x4 * 0.762
mc.thePlayer.motionZ = z4 * 0.762
}

if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = -x4 * 0.56759
mc.thePlayer.motionZ = -z4 * 0.56759
}

if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = x3 * 0.762
mc.thePlayer.motionZ = z3 * 0.762
}

if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = -x3 * 0.56759
mc.thePlayer.motionZ = -z3 * 0.56759
}

if (mc.thePlayer.moveStrafing < 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = x2 * 0.637008
mc.thePlayer.motionZ = z2 * 0.637008
}

if (mc.thePlayer.moveStrafing > 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = -x2 * 0.637008
mc.thePlayer.motionZ = -z2 * 0.637008
}

if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = -x * 0.637008
mc.thePlayer.motionZ = -z * 0.637008
}

}

FastSneak:

var x = -Math.sin(yaw) * 0.156009;
var z = Math.cos(yaw) * 0.156009;

var x2 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;
var z2 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 90)) * 0.156009;

var x3 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;
var z3 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw - 45)) * 0.156009;

var x4 = -Math.sin(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;
var z4 = Math.cos(Math.toRadians(mc.thePlayer.rotationYaw + 45)) * 0.156009;

if (mc.gameSettings.keyBindSneak.isKeyDown()) {
//mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SNEAKING));
mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.STOP_SPRINTING));

if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = x
mc.thePlayer.motionZ = z
}

if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = x4 * 0.762
mc.thePlayer.motionZ = z4 * 0.762
}

if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = -x4 * 0.70485
mc.thePlayer.motionZ = -z4 * 0.70485
}

if (mc.thePlayer.moveForward > 0 && mc.thePlayer.moveStrafing > 0){
mc.thePlayer.motionX = x3 * 0.762
mc.thePlayer.motionZ = z3 * 0.762
}

if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing < 0){
mc.thePlayer.motionX = -x3 * 0.70485
mc.thePlayer.motionZ = -z3 * 0.70485
}

if (mc.thePlayer.moveStrafing < 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = x2 * 0.762
mc.thePlayer.motionZ = z2 * 0.762
}

if (mc.thePlayer.moveStrafing > 0 && mc.thePlayer.moveForward == 0){
mc.thePlayer.motionX = -x2 * 0.762
mc.thePlayer.motionZ = -z2 * 0.762
}

if (mc.thePlayer.moveForward < 0 && mc.thePlayer.moveStrafing == 0){
mc.thePlayer.motionX = -x * 0.713232
mc.thePlayer.motionZ = -z * 0.713232
}

}

have fun

Last edited by Shiv3R (18 March 2019 16:01)

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By Virus 18 March 2019 16:24

Member · 249 comments

can you put it in .js?

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By Shiv3R 18 March 2019 19:49

Member · 146 comments
Survi_G wrote

can you put it in .js?

can u dont give me idiotic questions?
if you cant just copypaste it you cant do anything with sense

Avatar

By Sms_Gamer_3808 18 March 2019 20:29

Member · 427 comments
Shiv3R wrote
Survi_G wrote

can you put it in .js?

can u dont give me idiotic questions?
if you cant just copypaste it you cant do anything with sense

It's just that it doesn't look like javascript.


ਗਨੋਮ ਲਵੋ

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By scorpion3013 18 March 2019 21:54

Donator · 141 comments
Sms_Gamer wrote
Shiv3R wrote
Survi_G wrote

can you put it in .js?

can u dont give me idiotic questions?
if you cant just copypaste it you cant do anything with sense

It's just that it doesn't look like javascript.

it looks like javascript.
it smells like javascript.

its javascript.

Last edited by scorpion3013 (18 March 2019 21:58)


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By Virus 18 March 2019 22:06

Member · 249 comments
Shiv3R wrote
Survi_G wrote

can you put it in .js?

can u dont give me idiotic questions?
if you cant just copypaste it you cant do anything with sense

I love to bother you XD

Avatar

By Shiv3R 19 March 2019 14:58

Member · 146 comments
Sms_Gamer wrote
Shiv3R wrote
Survi_G wrote

can you put it in .js?

can u dont give me idiotic questions?
if you cant just copypaste it you cant do anything with sense

It's just that it doesn't look like javascript.

why it doesnt look like javascript? first look and see its javascript kappa

Avatar

By icewormy3 19 March 2019 15:40

Member · 635 comments
Shiv3R wrote

why it doesnt look like javascript? first look and see its javascript kappa

Yea its javascript because theres var and var is not in java

Last edited by icewormy3 (19 March 2019 15:40)