[SCRIPT] AAC 3.6.4 Teleport + TeleportHit + Clip exploit [V1.93HOTFIX]

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By michaelpt9 28 June 2019 16:08

Member · 97 comments

xD Keks's Leak got fcked away. just like my skidded fly


Config creator.

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By Nvaros 18 July 2019 14:45

Member · 23 comments

V1.7
- [Teleport] Freecam settings don't have to be changed by your own anymore (the former ones restored as soon as the module has been disabled)
- AACClickTeleport added; it is the same teleport, but it allows you to teleport by looking at your target position and pressing the middle mouse button.
- TPHit added (Vanilla/AAC 3.3.13-3.6.4); Allows you to hit your enemy with a little delay (can not be prevented) regardless the distance
It does not work through walls though.

Last edited by Nvaros (18 July 2019 14:45)

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By je5442804 18 July 2019 15:41

Member · 51 comments

Hope Nvaros try to make Matrix 2.0.3 TP ,too XD
Your AAC script is nice!  smile

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By icewormy3 18 July 2019 17:19

Member · 787 comments

Dude you are the best you madeinfinite reach exploit on aac damn so good

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By Nvaros 18 July 2019 19:44

Member · 23 comments

V1.71
- Some descriptions have been fixed and chat messages have been added to TPHit and AACClickTP.

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By Nvaros 18 July 2019 20:18

Member · 23 comments

V1.72
- Fixed a bug regarding the TPHit message.

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By Virus 19 July 2019 11:01

Member · 316 comments

nice

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By Nvaros 19 July 2019 22:16

Member · 23 comments

V1.8
- [ClickTP] Improved block raycasting (fixed it for pitch angles close to 90°)

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By Lytexx 24 July 2019 12:23

Member · 6 comments

greate script! can you do that tphit doesnt attack when the target is already ded?

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By je5442804 24 July 2019 13:00

Member · 51 comments

Try AAC 4.0.0? smile

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By Lost1234 29 July 2019 11:40

Member · 2 comments

Nice script ! can you give me the aac hclip src? plssss

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By Sms_Gamer_3808 29 July 2019 14:35

Member · 594 comments
Lost1234 wrote

Nice script ! can you give me the aac hclip src? plssss

It's obfuscated. What do you think?


I don't exist

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By Nvaros 15 August 2019 12:10

Member · 23 comments

V1.9
- [ClickTP] Changed block raycasting (blocks without collision box will be ignored; y pos corresponds to collision bounding box)
- [ClickTP]: Added TPFucker mode
ClickTP now has an integrated fucker mode which will try destroy a certain block within the range of the target position.
It works as a perfect TPBreaker for AAC 3.3.13+ servers with bad configs
To use it, select the block that should be destroyed by .tpfucker select <id> (supports numerical and alphabetical ID).
Then simply teleport anywhere close to that block (range <= 4). It works through walls (depends on the AAC config (!)).
It can be disabled by typing in .tpfucker disable and can be reenabled with .tpfucker disable.
By default it is enabled and attacks beds.

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By yorik100 20 August 2019 17:52

Member · 307 comments

You can make your own freecam now, just do
var C06PlayerPacket = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition')
var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer');
var S08PacketPlayerPosLook = Java.type("net.minecraft.network.play.server.S08PacketPlayerPosLook");
var pepe = false
    this.onPacket = function(event){
      var packet = event.getPacket();

      if (((packet instanceof C06PlayerPacket) || (packet instanceof C04PacketPlayerPosition) || (packet instanceof C05PacketPlayerLook) || (packet instanceof C03PacketPlayer)) && pepe == true)
      {
        event.cancelEvent();
      }

    }
Set pepe to true when you enable module, to make a simple fly just do motionY = 0 except if pressing jump or sneak, if pressing jump motionY = 0.42 if pressing sneak motionY = 0.42, if pressing both motionY = 0
set onGround to false and then set speed using mc.thePlayer.jumpMovementFactor = *number you want* and set motionX and Z to 0, to detect if player is on ground use mc.thePlayer.isCollidedVertically and is pressing sneak button too and not pressing jump button

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By Nvaros 20 August 2019 21:11

Member · 23 comments
yorik100 wrote

You can make your own freecam now, just do
var C06PlayerPacket = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition')
var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer');
var S08PacketPlayerPosLook = Java.type("net.minecraft.network.play.server.S08PacketPlayerPosLook");
var pepe = false
    this.onPacket = function(event){
      var packet = event.getPacket();

      if (((packet instanceof C06PlayerPacket) || (packet instanceof C04PacketPlayerPosition) || (packet instanceof C05PacketPlayerLook) || (packet instanceof C03PacketPlayer)) && pepe == true)
      {
        event.cancelEvent();
      }

    }
Set pepe to true when you enable module, to make a simple fly just do motionY = 0 except if pressing jump or sneak, if pressing jump motionY = 0.42 if pressing sneak motionY = 0.42, if pressing both motionY = 0
set onGround to false and then set speed using mc.thePlayer.jumpMovementFactor = *number you want* and set motionX and Z to 0, to detect if player is on ground use mc.thePlayer.isCollidedVertically and is pressing sneak button too and not pressing jump button

This is not really relevant anymore because the former FreeCam values will be restored after the module is disabled.

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By yorik100 20 August 2019 22:01

Member · 307 comments
Nvaros wrote
yorik100 wrote

You can make your own freecam now, just do
var C06PlayerPacket = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition')
var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer');
var S08PacketPlayerPosLook = Java.type("net.minecraft.network.play.server.S08PacketPlayerPosLook");
var pepe = false
    this.onPacket = function(event){
      var packet = event.getPacket();

      if (((packet instanceof C06PlayerPacket) || (packet instanceof C04PacketPlayerPosition) || (packet instanceof C05PacketPlayerLook) || (packet instanceof C03PacketPlayer)) && pepe == true)
      {
        event.cancelEvent();
      }

    }
Set pepe to true when you enable module, to make a simple fly just do motionY = 0 except if pressing jump or sneak, if pressing jump motionY = 0.42 if pressing sneak motionY = 0.42, if pressing both motionY = 0
set onGround to false and then set speed using mc.thePlayer.jumpMovementFactor = *number you want* and set motionX and Z to 0, to detect if player is on ground use mc.thePlayer.isCollidedVertically and is pressing sneak button too and not pressing jump button

This is not really relevant anymore because the former FreeCam values will be restored after the module is disabled.

How do you get the values like freecam noclip was enabled?

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By CzechHek 20 August 2019 22:31

Member · 314 comments

var noclip;
noclip = moduleManager.getModule("FreeCam").getValue("NoClip")
moduleManager.getModule("FreeCam").setValue("NoClip", noclip)


ScriptAPI Developer.
Experienced YouTuber.
Discord: v.ht/DYSKORD
YouTube: v.ht/CzechHek

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By soulplexis 21 August 2019 23:39

Donator · 479 comments

Why still update? aac v4 has been out


【ソルプレクサス】

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By scorpion3013 22 August 2019 06:21

Donator · 170 comments
soulplexis wrote

Why still update? aac v4 has been out

most servers are using aac v3.


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Good paid alt-gen: The Altening
Discord: scorpion#3013 | Twitter: scorpien3013 | Keybase: scorpion3013 | Telegram: scorpion3013

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By Hopchik 22 August 2019 14:15

Member · 2 comments

Will there be a script for Fly AAC 3.3.7 in the future, I really need it, I would like to know more precisely in this regard.

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By Nvaros 1 September 2019 18:05

Member · 23 comments

The script has been made fully compatible with  b64 regarding the slightly changed syntax. Download it if you want to use the script with b64.